Cards with amass 1 are at their best when theyre adding another body to the board, not when theyre adding a +1/+1 counter, so sacrificing armies to keep the sac fodder coming is your best bet
Illustrated by Evyn Fong
Adventurer's Airship Adventurer's Inn Aettir and Priwen Balamb Garden, Airborne Balamb Garden, SeeD Academy Baron, Airship Kingdom Blitzball Buster Sword Capital City Clive's Hideaway Cooking Campsite Crossroads Village Eden, Seat of the Sanctum Elixir Excalibur II Forest Genji Glove Gohn, Town of Ruin Gongaga, Reactor Town Guadosalam, Farplane Gateway Insomnia, Crown City Instant Ramen Iron Giant Ishgard, the Holy See Island Jidoor, Aristocratic Capital Lindblum, Industrial Regency Lion Heart Lunatic Pandora Magic Pot Magitek Scythe Midgar, City of Mako Monk's Fist Mountain Plains PuPu UFO Rabanastre, Royal City Relentless X-ATM092 Ring of the Lucii Sharlayan, Nation of Scholars Starting Town Summon: Bahamut Swamp The Gold Saucer The Masamune The Regalia Treno, Dark City Ultima Weapon Ultima, Origin of Oblivion Vector, Imperial Capital Wastes Windurst, Federation Center World Map Zanarkand, Ancient Metropolis

Use Japanese SV enhanced-expansion behavior as the guide: regular ex hits, AR texture, and one SR-or-better style slot with SAR/UR upgrades as chance outcomes
Core Card Lucky Clover and Gorion have the same ability