The rules of MTG say that you can only play one land during your own turn
Quick expansion: Mausoleum Wanderer, Drogskol Captain, Supreme Phantom, Tallowisp, Oyobi, Who Split the Heavens, Hanged Executioner, Field of Souls, Geist-Honored Monk, Angel of Flight Alabaster, Benevolent Offering, Spectral Procession, Long-Forgotten Gohei, Promise of Bunrei, Sire of the Storm, Twilight Drover, Drogskol Reaver, Eidolon of Countless Battles, Remorseful Cleric, Spirit of the Labyrinth, Soulherder, Kami of False Hope, Empyrean Eagle, Bygone Bishop, Dungeon Geists, Favorable Winds, Moorland Haunt Goal cards: Kira, Great Glass-Spinner, Spell Queller, Windborn Muse, Selfless Spirit, Deadeye Navigator Tribal Commander: Geist of Saint Traft or Godhead of Awe SEA MONSTERS This ones a little tricky theres no one tribe for sea monsters in Magic , but huge Leviathans, Serpents, Krakens and Fish have been a staple of blue decks since the very beginning
As the days grew longer, so did the list of missing persons
You can dip into all the cast-from-exile synergies like Prosper, Tome-Bound and Nalfeshnee to reward you for using Tibalt
You can get the same effect by replacing Freed from the Real with Pemmin's Aura