What did you think of my top ten
: This creature gets +1/+1 until end of turn
Smooth fixing with Command Tower, Path of Ancestry, Exotic Orchard, Unclaimed Territory, Secluded Courtyard, fetches like Evolving Wilds/Terramorphic Expanse, and tri-lands (Seaside Citadel, Sandsteppe Citadel, Arcane Sanctum, Frontier Bivouac, Opulent Palace, Crumbling Necropolis, Savage Lands, Jungle Shrine, Mystic Monastery, Nomad Outpost)
If you want more towns in your deck, this isnt terrible, but not tapping for any colored mana is a big downside that youll want to avoid
Dull them. You should have no problems dulling two to three characters, plus you can count cards that were removed from the game, so even if the card was removed out of your Break Zone by, say, Mist Dragon [9-068H], there wont be any issues