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With that in mind, we removed the ability to attach the Equipment to any legendary creature
Combined with other cards that add to your inkwell, such as Gramma Tala and Mickey Mouse, Detective, or other lore-generating cards, you could be in with a deck that barely gives your opponent a chance to know what hit them
However, its in Arthurs ability that he truly shines: when played, he can give a chosen character Challenger +2 and Resist +2 (that means they get +2 Strength while Challenging and a reduction of 2 damage thats being dealt to them), plus they can also challenge Ready, not Exerted, characters on the same turn too
Leverage a suite of instants, enchantments, and legendary allies to outmaneuver opponents, capturing the strategic depth of Eorzeas adventures