The Adventure Mechanic Okay, so the adventure mechanic isnt really a D&D reference, but it sort of is
Useful Cards: [mtg_card]Etherium Sculptor[/mtg_card], [mtg_card]Chief Engineer[/mtg_card], [mtg_card]Darksteel Forge[/mtg_card], [mtg_card]Leonin Abunas[/mtg_card] Cross-Synergies: Equipment, Ramp, Recursion, and supporting roles in most decks Tribal Tribal decks are built around a particular creature typeElves, Soldiers, Zombies, Goblins, and so forth
(I know, ramping is not the best thing to do when you already have a lot of mana, but its better than nothing, and it also lowers your chances of drawing more lands.) Besides, these are artifacts, and there are plenty of ways to leverage them in other ways in the set
Chandra Nalaar The OG
Cards like Algae Gharial would use last known information to check if Mutavault was a creature when it died