It can also deal with flying creatures and troublesome enchantments, even those with hexproof or shroud, making it a versatile removal spell
Red-White: Mercenary tokens White-Red in Outlaws is a little complicated to understand without playing it
And while it doesn't reach the eye watering values of the rest of the cards coming up on this list, at $130+, it's still a unbelievably good pull if you manage to score it
That casting cost can be a bit prohibitive (splashing it in Limited won't be super easy), but in a White / Green build this 4/4 first striking, trampling construct hits hard
If you do, when this creature enters, create a 1/1 token copy of it.) Flying When this creature enters, target creature you control gains flying until end of turn