True Conviction, in particular, is a spell that single-handedly closes the door on games
This is why trap cards like Secret Barrell , which deals 200 damage per card your opponent has on the field and in hand, and Dimension Wall , which inflicts any damage you would have received directly to your opponents LP instead, will help bring the pain when the Timelords cannot
The Staple Hits Going from there, there's a few big generic cards that pop out on the World's Forbidden List that are different from the TCG list
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Similarly, it won't be subject to the turn-based action that adds a lore counter to each Saga you control at the beginning of your first main phase each turn. Suppose I have Summon: Bahamut in play, and place a second lore counter on it