Players take it in turns to play cards and attack their opponents active Pokmon, aiming to knock out six Pokmon first
Mechanically, they tend to have abilities that emphasize their love of consumption, gaining temporary stat buffs when you, their controller, makes some kind of sacrifice, from sacrificing forests to, yes, skipping your next turn
We have a lot of draw effects, and a good number of aristocrats effects (even though we had to loosen the definition to include creatures entering and dealing damage equal to the number of goblins we control), so lets add in some removal
Gust of Wind (Evolution) Displaces built-up threats by your opponents and potentially swaps in something theyve not fully prepared that you can crush
Even if you're not interested in a powerful legendary duo, there are some unusual Trainer cards in Primal Clash