Each deck had multiple commanders that represented the overall strategy, some great inclusions that made you feel like you were getting your moneys worth, and a solid set of artifacts that just dont match up what we get today
The toughest will surely be the five, but those last couple of digits ought to go by in a card or two
Okay, admittedly, Unicorn decks aren't actually on the way
This is one of the appeals of Arenas oldest formats like Historic, and Historic Brawl, and formats Pioneer and Gladiator
Its package of Cyclers are okay, the planeswalker (hi, Garruk Wildspeaker!) and mana rocks are fine, but the creature/spell ramp package in the creature/spell deck is sorely lacking