Heres an outline: 5-8 removal spells 4-6 card draw spells (including flashback cards) 4-6 payoffs (Sahagin, Shantotto, etc.) 2-3 other creatures (Wyvern, Ice Flan, etc.) 17 lands The deck is fairly simple to put together, and really doesnt want much outside of removal, card draw, and payoffs
Licensed FINAL FANTASY branding adds collector appeal
Cloud's last ability doesn't copy the triggered ability
Threat assessment in multiplayer Magic is always challenging, but when one player is getting ready to transform their commander into a god, it becomes pretty clear they might be the archenemy
Those of his ilk will remain on battlefield after being called forth and fight on the summoners behalf for a few turns, before unleashing a final impressive attack and vanishing