I could list every new card I love - like Alice, Growing Girl, who lends the Support keyword to your other characters and gains four lore when you reach ten strength, or Sisu, Divine Water Dragon, who allows you to draw a new card every time you quest - but in general all of the new cards in Rise of the Floodborn feel like a shift in power and ability
Playing first, there are only a handful of cards in the entire game that can stop this card questing twice
However, most decks wont be able to manage it
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But Blitzball just kept coming up over and over on Fantasy 10, which, you will get some of that in the commander deck