It can win or act as removal too, whichever is needed most, right
A really funny combo would be Intruder Alarm plus Torpor Orb, which keeps creatures tapped down
This card gains the following effects based on the Attributes of monsters in the GY: FIRE: Once per turn, you can discard one card, then destroy one monster on the field, then inflict damage to your opponent equal to that monsters ATK WATER: If this card battles, half the monster this card battles ATK, and if you do, Any damage from that battle is doubled WIND: Until the End of the Battle Phase, Spells and Traps cannot be activated if this card battles EARTH: This card cannot be destroyed by battle LIGHT: Once per battle, you can double this cards ATK DARK: Once per turn, during either players turn you can negate a card or effect, and if you do, destroy all other cards on the field
Should You Get Your Pokemon Cards Professionally Graded
Lower Text - Promo Info theme booster DRACONIC ROAR [EX-03] CLOSECLOSE EX3-046 C Digimon Lv.3 Commandramon Color Black Form Rookie Attribute Virus Type Cyborg/D-Brigade DP 2000 Cost 3 Digivolve Cost 1 0 from Lv.2 Digivolve Cost 2 - Upper Text Decoy ([D-Brigade]) (When one of your other Digimon with [D-Brigade] in its traits would be deleted by an opponent's effect, you may delete this Digimon to prevent that deletion.) Lower Text - Promo Info theme booster DRACONIC ROAR [EX-03] CLOSECLOSE EX3-047 U Digimon Lv.3 Jazamon Color Black Form Rookie Attribute Data Type Bird Dragon DP 1000 Cost 3 Digivolve Cost 1 0 from Lv.2 Digivolve Cost 2 0 from Lv.2 Upper Text [Your Turn][Once Per Turn] When you play [Hina Kurihara], gain 1 memory