The most effective approach follows the traditional color pie that defines both identity and gameplay mechanics: White - The color of order and protection that focuses on efficient creatures, removal spells, and defensive strategies Blue - The color of knowledge and control that emphasizes card draw, counterspells, and manipulating the game state Black - The color of power and ambition that utilizes life as a resource, creature removal, and graveyard interactions Red - The color of freedom and emotion that delivers fast aggression, direct damage, and chaotic effects Green - The color of nature and growth that ramps mana, plays large creatures, and destroys artifacts and enchantments Colorless/Multicolor - Cards that either require no specific mana or combine multiple colors for hybrid strategies and flexible deck-building options This sets up a very simple organization system: color
This allows you to create collectible-ready cards without manual design effort
For difference of 6, three strokes
Keep in mind that spells that dont target, spells that say each player, or even spells with multiple targets like Electrolyze wont trigger this planes special ability
Exhausted from the Duels, Yusaku asked Kolter if Skye was alright before collapsing and falling asleep